This DLC fails to be the last great piece of content for Mass Effect 2.

User Rating: 6.5 | Mass Effect 2: Arrival PS3
This DLC is supposed to be a bridge between the main plot of ME2 and ME3. ---Story--- Spoiling just 1% of the DLC, you have to rescue Dr. Kenson, who found how the Reapers would invade the galaxy. Unfortunately, this go wrong and you have to rescue her by yourself.

It's not too hard and I completed it in two hours. That's right, I paid $7 to play for 2 hours. I could have just gotten myself the Arsenal Bundle for +$1.

The major problem is that it's not THAT interesting. In Zaeed's DLC you got to know about the Blue Suns and his past, in Lair of the Shadow Broker you got to know who he was and with "Arrival" you learn that Mass Relays are not so indestructible? B*tch Please...

But the most disappointing thing is that there is a trophy that requires stealth, which is broken in this game. Just don't shoot or sprint, stay in cover and hug the walls and you should be fine.

Not everything is bad, though. You get to play as a robot, pretty much like in KotOR II, play against the clock (yes, at a certain point you got and hour or so to finish the DLC).

On Insanity fights can be a bit of trouble, but nothing like the Collector Ship mission.

In conclusion, "Arrival" is a short DLC that should only be bought if you love Mass Effect, otherwise spend the money on something else.