great ideas graphs gameplay but poor design and short campaign that kill the idea

User Rating: 7.5 | Medal of Honor: Airborne PC
the game is immersive like the previous pc import pacific assault it uses the same engine and ideas like cool all time mazing music action but unlike mohpa moha uses more action than dramatic story the games sucks you inside the idea of jumping out of an airopalne and everytime you do is a damn new one this is propably one of the mos non linear fps unlike cod everytyme you jump you land a t a fifferent point and you do the same things BUT you jsut dont know it the enemies you face are posisitionied diferently and it looks different so you play those amazzing levels again and again, thae graphs are great looking especially the post proccesing effect is pretty cool but no antialiasing support so try using your video card properties the music and the voice acting is amazing especially those speeches, travers you fight with us see those guys.. those are germans unlike the eye ties they know how to fight ! but the weapons ounds kinda suck but hey the designerts exaplain that they capture the sounds and there are real so its ok, in slow mo they sound cool. slow mo, well ill explain this by a fighting momnet you hold down right click to aim here i got to say aiming is kinda chunky like gamespot said but try lowering the mouse sensivity also by pressing left and right you can lean left and right and up and down to use cover pretty cool in wii. in the beggining you get italians which are easy but then different types of germans especially the last ones the ones with rocket launchers and the elite machinegunners that need 3 shots to the head with a shotgun or a sniper to die, HEY IS THIS WOLFENSTEIN? anyway so the comabt is immersive grenades to that you can kick them and it givea a different idea to the game also the aiming relies in how high and low you aim and if you kill enough your weapon matter feels up and you get upgrades and slow mo for a few seconds, and now the bad points sometimes enemies seem to accuarate and ragdoll physics get messed up also in meele fight jerries always attack first kinda low budget and tanks take many shots while you dont so apply the patch first to fix some issues also the lead ai designer expalins how ai is using enviroment to interact here i got to say that ai sucks and this guy sucks why? i am trying to snipe a guy out that takes cover and jumps ou and behind coveragain and again and again and doesnt stand still, undeciable ai also the ai will completly ignore and shoot your allies whil;e you TRY to hit them or will spot you and turn right away and #$%#$ up also somedoy expalin the fact that an elite officer ran at me position and keep moving pass right me take cover at a bock that was behind me and he took cover by the side that i was because my allies we a little further behind me, now wait a minute this guy was not one of us? lol so i guess ai suck but thy dont run around like star wars or cryisis and unlke timesift and crysis they doo get killed by gunshots, and now a conlusison if you look at yourself while you palying you ll see great detail, so moha is a great game and very immersive but gets killed by its minor issues and bugs -buggy ai and short campaign

"we re goin down there.... into the trenches?"

"OFCOURSE We are we re AIRBORNE...."