Doesn't know if it's WWII or Bad Sci Fi

User Rating: 6.5 | Medal of Honor: Airborne PC
The Game Spot review pretty well nails this game. EA and the Devs billing this game as featuring a more open style of game play by allowing you to parachute into the map where you want is nothing more than PR garbage. If you don't land in one of the designated safe zones; your career will be short and the restarts often. Did they mention the more restarts you have the lower your game performance score will be? Didn't think so. MOHA does allow you to complete multiple objectives in any order, which is a nice new feature (for this series), but I didn't find the maps to be nearly as open as some other recent shooters, MOHA may not be a rail shooter but's it's not open gameplay either (NOTE to all Development Companies----see Far Cry, Crysis, & any GTA game, and be more like them). Then there's the no save game feature; which looks and feels more than antiquated this far into the 21st century (craptastic actually). Like playing large sections of the game over and over (from the last Dev provided save point)?....................me either. Then in a total fit of originality the game shifts from arcade style WWII shooter to Bad Sci Fi in the next to last level. While clearing a large industrial complex of Nazi hordes, and destroying a variety of objectives, you're sent to join your comrades to clear the "Rail Yard". When you approach the rail yard gate, you're taken into a cut scene of an armored train pulling up, and what I can only describe as a caricature of a Level Boss from Return to Castle Wolfenstein. Some NPC wearing a nearly bullet proof "dress SS uniform", wearing a gas mask , and carriyng an MG 42 gets off the train with a hoard of falschirmjaeger drones to kick your elbow. Suddenly your'e transported 30 feet from where you were (outside the train yard gate) when the cutscene started, into a face to face with Frankenstein SS and his lackeys (inside the train yard). The bottom line? Way too short a game for the money, and some scripting that's so ridiculous in the end it resembles GRAW and GRAW II. We gamers deserve better. Did I mention the enemy NPC reinforcements, on occasion, spawning into the map directly in front of you? Very slick (or not) Devs!