It is like attempting to take endless seeds out of a good tasting watermelon...
1. Bosses began appear at the end of combat engagements. If this was true in war or even combat, what would be the reasoning in immersing or deploying soldiers into combat in the first place? I comprehend that bosses were a thing of the past but in war games, this is absurd.
2. battle engagements in pure absence of your squad members. Ever see a soldier win a battle alone?
3. Super soldiers. If this was a game that involved mutants then I would have accepted this fact. The human aspect of a game has to be present.
4. generic story before entering an operation. Never felt connected to the operation.
5. Many of the objectives were spoon fed to the players. Outstanding combat engine. One of the better engines I have ever experienced, but the maps, even on the most difficult levels fed the locations of the objectives.
In all, great attempt, but just simply a very mediocre game with outstanding qualities and potential. It was a very good experience, but I just had to pull far too many seeds to appreciate it.