This game is highly addictive and it possibly offers the best music ever created for a videogame.
He knew every single pistol, machine gun, tank or plane used in that war. I must recognize that I wasn't very excited with his speech, and soon we found ourselves speaking about tea, which we both like very much.
Suddenly the conversation went back to WWII, although this time it was about some game called "Medal of Honor", which I hadn't heard about -- I didn't even have a PSOne. He told me he wanted to go home early to play the game, and I understood there was something special with it.
When I finally played it a couple of months later (on PC), I felt that this was the game I still had to play to have played "everything around". The graphics were great and the music was even greater. The storyline was ok for me, but I know that some people felt disappointed when they didn't find a movie-like sequence of connected events.
Nevertheless, the missions are good enough for you to understand their specific importance and context, so there's no need of continuity between them. Moreover, a single history could be sadly boring to play.
As you get deeper into the game, the difficulty level is harder, but not impossible. For example, one of the last stages occur on snow, where the visibility is affected by the fog.
Finally, it should be more realistic if the snipers weren't so ridiculously easy to use, for their sight is static and doesn't seem affected by the pulse, nerves or natural movements of the soldier. The same with the aim of normal weapons like shotguns or machine guns: if a soldier is running and surrounded by enemies, it's crazy to imagine he could have the same accuracy in his shots as he has when he's standing up.
That doesn't make me off, especially because other features --the music, in particular-- compensate that small detail in the gameplay.