It's more of the same....only WAY better.

User Rating: 8.7 | Medieval II: Total War PC
Just picked up Medieval II: Total Way yesterday. My first thought about the game after reading some of your reviews, especially some of the more negative ones, was that this game would be somewhat of a flop. Did i expect it would be pretty much the same as RTW? Yes. Did i expect that the level of gameplay had not been enhanced as much as some of the promotions may have had me believe? Yes. Is this still a great game?? You bet your ass it is. Simple fact of the matter is that, "if it aint broke, don't fix it". What has worked with the Total War series is what has worked with the Total War Series. Yes it's not quite as innovative now as it once was especially with the release of Rome: Total War....but it's still a **** of fun to play.

I for one am elated at the fact Creative Assembly decided to return to the Medieval period. After playing "Rome", it just seemed like there were too many stones unturned in regards to the age of Chivalry, Crusades, and Religious oppression. So many things that weren't there in the original Medieval, have shown up in this game and so far it's been a lot of fun.

Of course the graphics are amazing. I really like the look and sounds associated with the Campaign map....the world just seems more alive. When you expand your farming industry, you can see little farms pop up all around you provinces....little details like this make the experience that much more fun for me.

The battles are great....although not quite as graphically pleasing as i'd wanted. I thought i'd get to see a good amount of varied fighting moves used by mine and enemy troops, there could be more.....when you are zoomed about halfway out it looks really cool, but when you zoom all the way in you can tell the action is manufatured completely. I suppose my standards are set a little too high in this regard, but one other small nuance i'd like to see and this applies to all who develop these games with epic 3d battles is a little more "mix up" when arming slam together and fight in greusome melee on the battlefield.

I've never understood why programmers haven't been able to simulate the effect that when two armies clash into one another and the fight develops, the untis tend to intermingle more....instead of pretty much just the front ranks of both armies doing a majority of the fighting. It's like Unit "A" can only stand on THEIR side of the fight and Unit "B" can only stand on THEIR side and let the guys in from hack away at each other. Maybe programming such that each individual soldier is more agressive and attacks the nearest enemy while mantaining the spacing that has been implemented so well in Melee's now...i dunno...

Great sound, and i love the Merchants too.....i always remember seeing those little resource graphics on the Rome map and never really getting to interact with them. Now one can. I haven't done it yet, but i can't wait to go on my first crusade....should be fun.