Creative Assembly Assembles Flaws

User Rating: 6.5 | Medieval II: Total War PC
This game, Medieval 2 Total War, seems like a flawed modification of a great game. First of all, the graphics and music are good. The battles are marked by foolish decisions on behalf of the AI computer player. The campaign map is also poorly wrought: there should be more cities for each faction and more accurate movement per turn. Every turn supposedly takes two years: in this time, some characters age two years others age one year. Armies should be able to move further in two years, buildings should take less time, and population growth is really weird considering the time length.

Creative Assembly claimed that diplomatic AI would be improved but it's still a wreck. About the only good thing about diplomatic AI is Papal faction interaction. Non-factive cities (called rebels) still cannot be traded with nor can they become subservient to a stronger faction as did happen in real history.

On the saddest note, everything fun and interesting about Medieval 1 has been discarded. Inquisitors are only responsive to Papal faction orders, spies can no longer help clean up weak links in ones own faction, and assaassins are almost useless.

While the game is still superior in basic gameplay features and more fun than real time strategy games, it plays as if redesigned by morons.