What A Lot Of People Don't Realize, Is That Capcom didn't actually internally develop the five Game Boy "Mega Man" games. They outsourced the gaming development. However, they were apparently not that impressed with the company they hired to do the work on the Game Boy "Mega Man II". Thinking Rabbit got all of the blame for making the game WAY too easy (even compared to "Mega Man V" for the NES and the Normal Mode of "Mega Man II" for the NES) and also because they felt that the hit-box recognition wasn't as good as it could've been. Well, it seems like Nintendo has listened; and has finally not only made the game available on the Nintendo Switch via the Game Boy Virtual Console System; it has greatly fixed the hit-box recognition. While it's still not to the levels of most "Mega Man" games, it's a lot more reasonable than it used to be. Speaking of Reasonable, it's also a lot Easier to beat this game than it used to be. Thanks to the handy Save Feature and the very helpful Rewind Feature of the Game Boy Virtual Console System on the Nintendo Switch, you can rewind in order to minimize the damage you receive through the game, and ensure that you only ever use the weapons that will actually work against the enemies that require a specific weapon, and never a weapon that won't work against them. The graphics are a slight step up from the first "Mega Man" video game outing, the music, sound, and controls are all still as good as the first "Mega Man" game. Ironically, this game suffers the opposite problem of the first "Mega Man" game. While each "Mega Man" boss now has their own dedicated stage, and the stage length is more in line with the length of the NES "Mega Man" games, the bosses still feel a LOT easier to beat than they ordinarily would be. Still, if you want to play an Easy "Mega Man" game, there's never been a better time to do it than now. It's still a great game to play for fans of "Mega Man". Enough said, true believers!
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