The Blue Bomber returns with a bigger role and a compelling story to go on with it.
Omega-Xis is an FM-ian is also part of the EM waves and therefore can't be seen with the human eye, however, with a visor called the Visualizer, Geo is able to see EM waves and the wave roads that cover the world. The world is covered by the 3 satellites called, Dragon, Pegasus, and Leo. Geo by merging with Mega is able to transform himself into an EM Wave being and is able to freely travel the world on the wave roads in his city. However, nothing in the world is perfect and therefore, on the wave roads, where Megaman travels, is infested with EM Viruses which attack and mess up electronic devices. The game uses the same RPG format the Battle Network series used, which allows the players to randomly walk around as Megaman and run into a battle randomly. While this old format of random battle is very tedious, Capcom has lowered the random encounter rates drastically compared to the Battle Network series. However, the battles are not so few so that the players will not gain any experience for future fights but enough so that the player builds up quick reflexes and finger movements. Once entered into battle the player has the actual battle screen on the top and the bottom screen acts as the chip choosing menu. The custom gauge is back once more and is still a very effective idea even in the new Megaman game. The custom menu is part of the battle where the player gets to choose chips from the bottom screen, with a stylus or the D-pad, and load them up to Megaman. After the chips are decided the battle starts and the chips loaded become available to use in battle, but once used they disappear. In order to use the chips you will press the A button and activate the chips effect whether its support, offensive, or defensive. These chips are used against the various types of viruses you will fight against in battle. Once you are out of chips, you are free to use the Mega Buster and shoot at your enemies with the B button or use the X button to use the shield to block against enemy attack for a second or two. However, not everything can be blocked by the shield. The shield becomes an important asset in the new game because of the change in battle system compared to the BN series. Unlike the original battle network series where you have 3x3 range to move around in with a bit of a bird's eye view of the battle area, it has completely shifted to a third person, behind the Megaman view, with only a 3x1 area of movement, when the whole battlefield's area is 3x6 or 3x5. This seems limited but it's actually due to the fact that some or most of the virus attacks are very linear and top that off with very good 3-D graphics supporting the game, battles look and run exceptionally smooth. Everything in the battle is run in 3-D from special navi-chip attacks to defending. However, most of the time you'll only get to see Megaman's back since that's the only view of the battle the game offers the player. Nonetheless with this limited movement, strafing left and right only, the shield becomes vital to use in tough virus fights and most importantly, boss fights. Close range chips are back once more, but how can you attack an enemy that's far back in the battle stage? The right and left buttons on the D-pad allows Megaman to strafe in battle and the back button acts as a target button. The target system allows Megaman to lock on to an enemy when it is in range. The range is that the enemy is straight in front of megaman, regardless of distance, or that person is diagonally left or right from him. This new system works very well with swords and close up attacks but can be very cheap due to the fact that you can just lock on just about every enemy and spam battle chips. However, this system is not so perfect that allows Megaman to become invincible. When locked on an enemy Megaman moves close to the target, THEN uses the chip, and it takes a quick second in order for this process to take place so at anytime where Megaman attacks to finishing the attack, he is very vulnerable. When Megaman is out of chips a gauge on the top right corner of the top screen is where you need to pay attention. Over the time of the battle this gauge will fill up, and once it is filled up the battle chip selection menu will come up again and the whole process starts all over.
The Brotherband system is a new feature added to this game and takes fights and outside extras to fullest. What the Brotherband system does is that you can link your Transers with other people in real life (with your DS of course) or in game and allows you to enhance Megaman's abilities. The Brotherband is basically a link that allows you customize how you want your Megaman to fight. There are features in the game that go into a great deal to customize and alter your Megaman so that he can fight to your use, but it's something that needs to be done by the player to fully realize.
The sound and the music seem really cheap and repetitive just like other RPGs and Megaman is no exception. What also makes the music seem really cheap is that it seems like remixed music versions of the original BN series, which to some can get really old. Other than that, the music fits according to each situation in the game.
Fans of the Megaman series might think the transition into this type of gaming style will be stupid or dumb, but will be sadly surprised when this game turns out to be better than expected for them. From stunning graphics to amazing fights, and endless wandering where to go next, this game shows what kind of great RPGs are on the DS now, and what is to come.