Same as Faces of War but without the professional voice actors and a confusing interface.
It appears that the company had a smaller budget for this one, and couldn't even hire professional voice actors! The voice-acting is laughably terrible, and it's quite obvious that all the voices belong to a bunch of Ukrainian developers trying to sound like Germans or Americans. Well, atleast this time they got the grammar right.
Other than that, the gameplay is still as good as always, though the interface has been dumbed down to near uselesness. In Faces of War there used to be an interface button for virtually every possible action your soldier's could perform. Now you can't really use much objects, and the strange absence of a tutorial makes it all the harder. There's also items that have no use. In the last mission of the Russian campaign for example, the player is given several wire-cutters, but since there's no button to use them, they're useless.
The same minor pathfinding bugs from previous titles are still evident, but they hardly make any difference at all.
Still as fun as ever to stealthily sneak around with your sniper and eliminate dozens of German guards one by one, or charge with a whole platoon of soldiers and a company of tanks and see what happens.
Missions are varied enough, having you assault a heavily (HEAVILY!) fortified town, defend several lines of trenches against overwhelming odds (you always get some super-weapon to assist in there situations), ambush a convoy or just charge along with a whole company of AI controlled allies, among many others.
AI is not bad, and does a good job of throwing grenades at you (aswell as jumping out of the way when you throw one) and taking cover.
Squad command is also very useful, and allows you both to move your men in teams, and to share their resources amongst themselves (although this makes it somewhat tedious to specifically arm a specific squad member).
Direct Control is an amazing feature, and allows you to go Rambo-style with almost anything, especially vehicles. I always like to zoom in right above the gun and pretend I'm playing a 3rd person shooter. :D (This way I also get better accuracy since I'm aiming from gun-level.
Graphics are still the same as in Faces of War, but never fear! They are still very pretty to watch. Fire looks realistic and and there's a MASSIVE attention to detail in everything. Textures could've been sharper though.
I miss being able to run through EVERYTHING with almost any vehicle at top speed. MUAHAHAHA! That sure was a good way of disposing of a group of enemies holed up in a farmhouse... Now only tanks can go through buildings, and even that at rock bottom speed.
Objectives aren't always as clear as they could've been, leaving you wondering what to do next for a few moments. But don't worry, there's always action somewhere, given the enlarged scale of the battles in Men of War.
The game sounds OK, men will scream that they're being shot at and shout "GRENADE!" at the appropriate time. They'll cry out in pain as they get shot (even if sometimes it takes as much as 10 hits to take someone down, depending on the weapon, distance and hit location O.o). Sometimes your men will randomly start screaming away that they see enemies, even if they are hiding in the bushes and letting a column of tanks pass by. Good thing that the characters don't actually react to these screams.
Did I mention that the in-cinematic voice-acting is ludicrously aweful?
Overall, a fairly good game. Not as detailed as it's predececor Faces of War in terms of usable objects, but still good. NOTE: HARD!
Reccommend to play Soldiers: Heroes of WWII or Faces of War before playing Men of War since it has no tutorial and the controls are sometimes complicated.
Enjoy obliterating hundreds (literally!) of enemies in Men of War!