Shows Nintendo can make a FPS, but may alienate Metroid fans with it's lack of difficulty.
The Remote is used as your crosshair, just aim at anything, and shoot with the B button under the remote. The Nunchuck controls the moving, and dodging. It's a really good system, and works much like a keyboard/mouse combo. Within a little bit of getting used to it, you'll be making overwhelming battles look easy, and stylish. The story involves Samus Aran coming into contact with the Galactic Federation to solve a problem with a virus being put into the Aurora Units, living computers that power the GF net basically. Samus gets in contact with several other bounty hunters, but things turn out going south after a Space Pirate attack on a Federation outpost brings about Dark Samus, and Samus is then overloaded with Phazon, which she must now control in order to solve the attacks, and save herself. The basic Metroid formula is here, explore, find new items, explore, etc. You actually begin the game with a good amount of your items equipped, so you aren't totally helpless in this one. Which is one of the big points in Prime 3, it's a tad bit easy. Metroid games have always been much like Alien's chilling teaser tagline: In space, no one can hear you scream. In Prime 3 however, it seems like all of space may not hear you scream, but they want to talk and shoot the breeze with you. Anytime your stuck, there usually is a helpful message telling you where you need to go. It helps keeping the game moving, but classic Metroid fans might be a little turned off by the holding your hand aspects of this game at points. Beams get stacked in this one due to the lack of buttons on the Wii controllers, and the missiles get a ice upgrade during the game. The big addition is Hyper-Mode, in which Samus can go into a Phazon-induced killing spree, shooting super blasts at enemies. Sometimes it's used to clear paths, and later in the game a Missile, Bomb and, Grapple Hyper are obtained. The catch is it drains a energy tank from Samus, and if left in Hyper too long, goes into corruption, in which you need to shoot rapidly to keep Samus from becoming corrupt from the phazon and dying. This adds a certain sort of risk-reward gameplay, but it can be easy to control the corruption, and Samus is a invincible killing machine when in Hyper-Mode, and can easily dispatch a group of enemies then recoup losses with the numerous energy balls that appear. There are Wii controls, such as making a motion to pull off a enemy shield, or remove a power core from a socket. It's sometimes hard for the Wii to pick up what you are doing with the remote, but never really frustrating and never a moment in the game in which it's a life-or-death situation will you be asked to do these controls.
Overall, the game does the franchise well. It's easier than most Metroid games, but it's still on of the best Wii games out there, and the best so far to use the Wii controls well.