Might and Magic, it's addictive, it's fun, but it's hugely pay to win

User Rating: 7 | Might & Magic: Duel of Champions PC

Might and Magic Duel Champions is a fun title that brings card dueling to life from a birds eye view with fireballs and all.
Now while the game itself is free, hugely addictive and refreshing with loads of progression and fun, there are some huge drawbacks.

Beginning with three different kinds of decks Necro, Inferno, and Haven as well as 5 other purchasable decks who's names currently evade me. With your starter deck for which to build off of, you come to understand the game better. Whether it's with the healing spell master Haven, the blunt destruction Inferno, or the tainted Infection that is Necro, you'll be given the opportunity to brush up in the campaign before you go to battle with other players... or so you thought.

The campaign seems straight forward and by now you're pretty much assuming you could spend most of your time stuck in the campaign if you wanted. You get through the tutorial and you've started to work your way into the first chapter. It's beyond difficult, it's brutal and more then that it's impossible especially when you've reached the 3rd chapter. So you decide at this point its time to bounce back and forth between fighting other players to earn money for your decks and your ability to fight the AI appropriately. You face utterly impossible bots who's mission is to spam you with cheap and effective cards whether its life steal champion Vampire Knights or incorporeal wenches from the depths, so once you do finally get the 3rd Campaign chapter down you come to the startling conclusion that the Campaign ends there... Not exactly thrilling and with how much you sweat it it's a bit unsettling.

There are 3 different kinds of currency, Gold, Seals, and Tournament tickets. Gold is your regular earn all buy all currency used to purchased just about anything except the newest of decks and packs. Seals are the currency unlocked per achievements and they can purchase everything else including gold and experience boosters. Lastly the Tournament tickets are how you enter into tournaments, but lets get back to the point.

Now we come to multiplayer, it's super fun and you can really work your way up to new cards and new decks and with the amount of combinations of cards you can come up with limitless ways of winning your duels. Moderated by ELO rating for which to fight opponents of similar levels there is one huge draw back. There is a massive pay to win component to the game. Players can purchase currency and promotional decks with the game which leaves an unsettling advantage against the players who want to remain under free to play. This advantage guarantee's better cards and while its only better cards we're talking a card game. But while it's not as often that you get your ass utterly handed to you, there are those times you can barely even hold your breath before you're utterly dead from the ridiculousness that is an epic card for which you have nothing to fight back with.

Let's not let that spoil the game though, it's hugely fun even for a card game, and pay to win isn't so bad! there's plenty of sustainability between tournaments and elo ranking. With a huge amount of game support new decks are being created and emerged into the world.