My 1st impressions after beating Mighty Flip Champs. A simple concept makes for a fun, interesting, and challenging game
There are a lot of stages in MFC, which at times can seem like it has no end. The game provides to be challenging throughout these stages so beating each stage can get somewhat tiresome, tricky, and frustrating to do. But MFC works best as a pick up and play game, and often you will find yourself spending more time than you thought you would because you want to beat a certain stage. On top of all the stages it has, it also has rankings you can get for each stage so there is even more to do when you actually manage to beat the last level. Beating a stage is a simple matter of reaching the goal while managing to collect any animals (sometimes none) along the way. This can get a little dull at first, but MFC always provides to throw in something that makes the challenge a little harder or trickier to do, and this is where the heart of the game shows up. Such a simple concept of flipping and collecting animals starts to get more confusing and challenging with simply adding different obstacles, different paths to choose, more layers to flip through, and even giving a time limit of how far you can go. Things start to get really challenging, and with only flipping as your main weapon it provides to make a wonderful brain teaser of a game.
Conclusion: Wayforward manages to make a simple concept harder and trickier to do with simply adding a few different hazards in the game; providing for an even more challenging and enjoyable experience on a simple concept. This makes Mighty Flip Champs such a unique experience in gaming because of its simple, but hard to master style of gameplay, and I recommend this to anyone that is a fan of having their brain pushed to the limit.