arrrrggg.... frustrating, my life is better without.
Jumping seems like such a foriegn concept to most games today, but ME keeps it fun and simple. For controls, one button is assigned for any upward movement (jumping, climbing, etc) and one button is set for downward movements (slidding, skidding, ducking). The premise is simple: in a world where the 1st Amendment is gone, and news is super censored, one woman (named Faith) must clear her sisters name by finding out who is the infamous cop killer. In Faith's world of corrupt politics and information, you have to find out the truth by city jumping. ME puts you even more in Faith's eyes when you see her arms pumping while sprinting, feet flailing in mid jump, and air rushing by Faith's ears. Small details go a long way into player inclusion.
The cities colour palate consistes of a small, but symbolic, set colours. Bright and vivid reds, oranges, whites, blues and greens fill the city up with life. Set pieces are grand and memorable also. Wether you're sprinting through the sewers, empty offices, roofs or elevator shafts, the sets are extremly detailed. You can admire the detail up close while constantly spatter yourself on the wall to. ME focus' on fast paced momentum, but the paths often branch off, giving you one correct path, and 4 wrong ones. ME uses red objectes illustrate the correct path to travel, too bad the red objects only show up when the path is blatently obvious, leaving most of the game to be a frustrated frenzy of trial and error. This becomes an all to common occurance, escpecially once the dead ends result in Faith getting shot, splattering on the pavement, or the player becoming extremly annoyed.
Even better yet (sarcasm) is when the seemingly "right path" takes you to an awkward combat encounter. Combat is a simple but tricky disarment. Simple as in one button to flip the bad guys over. Tricky as in getting 1/4 a second to do so. Even in the slo-motion mode, one simple mistake equals death and restarting over. Gun combat is even more harsh. Once you take a gun, it becomes a cumbersome piece of metal that cant hit any target unless up close. Even then, it still takes half a clip to kill someone.
ME has good intentions, but I cant help but to think that DICE found a cool concept, and shelved it prematurly. When you know the right path, ME delievers a great experience that I havent see before. If you go slightly off track, or run into a dead end/police, there is no experience as frustrating as ME