Amazing; not quite revolutuionary as it could use improvements in a few areas, but still amazing.
The first thing I noticed when I began playing was how bright, crisp and beautiful the graphics and colors are. You start off just getting a feel for the controls; acrobaticly getting from rooftop to rooftop. The further in the game you get, the more enemies you come across. In the training mission, there isn't a single enemy. In the prologue, there's three heavily armed opponents. This number basicly increases every chapter. During the first few chapters, you find yourself rarely fighting enemies, but simply jumping, wall-walking, climbing, and running your way through the level. The enemies that you do come across you simply run from. In the final chapter two chapters you find yourself disarming, punching, jump-kicking, shooting, and sniping your way through many enemies. Overall? I think this game was a near-perfect mix of first person acrobatic puzzles and shooting (though the shooting could have been a bit more intense. For example, the ability to slightly zoom in on your aim for guns other than just snipers would have been nice...). The puzzles and shooting was also a bit difficult, so I found myself replaying many fights and jumps over and over again; preventing me from beating the game in a heartbeat or finding the gameplay too shallowly easy (the difficulty wasnt quite hard, but it was a bit harder than just right.. soo.. yeah... I guess I'd consider it hard...). Along with the mix of acrobatic puzzles and fighting, the story was excellent. It takes place over only a couple days, yet its not too shallow. It wasnt amazingly deep like.. kingdom hearts, but it was great for a two-day, fps/fpa (acrobatic) game. 9/10. Amazing, but not quite revolutionary.