There is good and bad in this game. I'll start with the bad. I found it very frustrating that I would die and go back to the check point over and over in certain areas because of the lack of guidance. Yes, there is the "runner vision" but that doesn't help until you're almost on top of the clue. I found that I would get stuck on the puzzles indoors and the trial and error drove me nuts! If you like repeating a section 5 or more times, then this is the game for you! Also, I found the combat to be clumsy and typically ineffective when you're getting shot at by multiple enemies. You don't last long enough to get out of the area. I guess what I'm getting at is that the bad guys are way tougher than you are and you can't always just run away.
Now the good. The levels look amazing! I enjoyed the colors and layout of the city. The cut scenes are brief enough to lay out the story and not inhibit game play. The controls are for the most part intuitive and easy to learn. I think being able to see some of the more spectacular moves played back in 3rd person would have added to a lot to this game.
To summarize, I was expecting an open world where missions could be carried out taking multiple paths based on the marketing, but instead it was completely structured and frustrating due to the trial and error. With each section I finished I didn't feel a sense of accomplishment, but gratitude that I wouldn't have to play that section again. I don't feel that EA really delivered their best effort.
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