Might be fun for some people. But I personally won't recommend this one.

User Rating: 6.5 | Monster Lab DS
early impressions ...

This game somewhat reminded me of Drone Tactics and Spore because it enables you to create and/or swap parts to your character. On this title however, you can create one from scratch and duke it out with other monsters.

This game starts off with a somewhat shallow story wherein Professor Fuseless (your mentor) asked you to help the town's mayor by letting you use his monster. Which is the start of the game's combat tutorial. Fighting another monster is turn-based and is quite simple. You pick one of the following monster parts: head, left arm, right arm, legs ... and then select a move from a selection on the screen. Each move requires a certain amount of energy to perform and hits one or multiple parts of your opponent. You can click the torso if you want to fully recharge at a risk of getting hit by your opponent, or to dodge and to partially charge at the same time. You will be awarded scrap parts at the end of each battle that you can use to create new parts. And you can repair your monster every after fight by clicking on the damaged part, then rotating a wheel until the part gets fully repaired. Not the most imaginative way to have a monster repaired, but I guess ... it will do. One problem with it though is that it always gives you the tutorial screen before every start of a repair session which is unnecessary.

Once you're done with the tutorial, you will be asked to create your own monster. At first you're limited to a couple of weak parts, but will be given more options as you progress through the game and win matches. The game gives out "ingredients" on some parts that you can build but also allows the player to experiment by mixing together random parts. And they can be built by doing good in a mini-game which is a bit dull and repetitive for my taste. The parts can be composed of one of these 3 elements: mechanical, biological, and alchemical. All of which have pros and cons when pitted against another element/part.

Anyway, once you're done building your monster, you can now start walking around a map with a badly animated 2d representation of your character. The map is littered with other monsters that you can fight with, and some mini-games that you are sometimes forced to play to progress through the game. Some might find the repetition of upgrading your character and playing those mini-games fun and interesting, but I personally don't.

The graphics is done quite well. The monsters look and animates smoothly when compared to a lot of other DS titles out there. The map on the other hand could have been done a little bit better.

Sound is pretty good, but you won't get any speech on this one.

Controls is easy enough, especially when you're in a fight with another monster. But trying to browse the menu cannot be performed by the usual button presses (A to move forward / B to go back) because there are times that the game wouldn't allow you to go to the next page by clicking on the A button and forces you to press on the arrow button on the touchscreen instead.

If you loved Spore and felt like it was a bit shallow, this game might give you a better challenge. I for one didn't like it much but it wouldn't surprise me if a hefty number of people would drool over this one. The fighting portion of the game is quite cool. But the shallow story and repetitive mini-games is quite a turn-off. There are even times wherein you need to squash pumpkins because it's interfering with the Fuseless' equipments ... huh? The game tries to give players an RPG with mini-games experience, both (in my opinion) of which could have been done a bit better.

.:My reviews are only as good as everyone else's. Take every single one of them with a grain of salt:.