More characters, less moves, unfulfilling extras.
User Rating: 7.5 | Mortal Kombat: Armageddon PS2
True, they added ALL of the MK characters, past & present. But, in doing so, they takeaway 1 whole fighting style from each fighter. There are no impaling of your weapons into the other player's hide. No stance changes. In fact, they've taken away from the existing moves, & replaced them with "juggling" moves. I understand this is supposed to be "the last hoorah" until they come up with a new premise for the next-gen systems; but, in some instances, it feels like a dry bone at times. The Motor Kombat is a kute side game (lol); but, is not the main draw. If that side game depleats memory from the main meat of the game, take the kart game away, & put it back into the main game! Since its release on the current-gen consoles, this is, by far, the most scaled down MK game. The lack of creativity in the 'standard' fatality . . . . the fatalities are what make Mortal Kombat the game that it is. Maybe they'll get it right for the next game. 'Til then, I'll kontinue to tinker with the 63 kharacters of this game.