MVP Baseball 2003 is an amazing, addictive baseball game until you get tired of putting up with its issues.
-The pitcher-hitter interface is excellent, complete with strong and weak points for each batter. A good pitch will make the hitter guess at what you're throwing, but a poor pitch may reveal where your ball will come across the plate.
-The franchise mode isn't as deep as some of the new ones out there, but it still has enough meat to keep you busy.
-The presentation is great, with improved graphics, awesome sound effects and pretty convincing commentary.
The Bad:
-The computer AI needs some serious work. When pitching, they will rarely go for pitches outside the strike zone, making strikeouts overly difficult. -When the ball is hit, the game automatically switches to the closest fielder to retrieve. Sounds good, right? In actuality, if two fielders are equally close to the ball, the game scrambles back and forth between the two fielders until one catches the ball, or in many cases, doesn't catch the ball.
-Many offspeed pitches, such as the changeup, seem unrealistically slow.
-Among the three difficulty levels, rookie and pro are too easy, but all-star is just too hard sometimes. In othere words, the level of difficulty is uneven.
In the end, MVP Baseball 2003 isn't worth getting anymore. If anything, get MVP 2005 or even a game from another series. This game was great for its time, but now that I've had it with the AI, I'm ready to move on to another game.