Like repetitive gameplay and hearing your Wii make clicking sounds as it constantly loads stuff?

User Rating: 5.5 | MySims WII
Unless you've been living in a cave since 2000, you must've heard of The Sims, a fun virtual life game where you play God as you create a virtual family, buy them a house and furniture, control their lives, and eventually set them on fire and giggle with sadistic glee as you watch them burn. EA has brought the franchise to the Wii, but in a way that's drastically different from its predecessors.

Despite having the Sims name, MySims has little in common with the other games. You can still create your own character, and the people still talk in the gibberish language known as Simlish, but the gameplay feels more like Animal Crossing with a bit of Harvest Moon.

The premise of the game is that there's this town that used to be fun and beautiful because this guy with the power to build houses and furniture used to live there. Then he left, and the town became a dump and most of the people moved away. Now you're moving in, and it turns out that you have the power to build as well, so the mayor wants you to make the town look nice again.

Immediately, you'll notice that this game is cute. Incredibly cute. The characters are small with big anime eyes, happy faces, and cute voices. The NPCs can do things like blow bubbles, have picnics, fall down, play video games, dance, and play with dolls. You're guaranteed to go "Awwww" just looking at it.

And then you play it.

The game revolves entirely around creating buildings and furniture for the other characters. That's really all it's about. In order to improve your town's rating, you have to make buildings for people so they can move in, then make furniture for them when they ask for it. For example, the pizza chef will ask for things like a pizza oven and tables for his pizza restaurant. The flower shop girl will want a flower stand, and the DJ will want a turntable.

To make things, you enter a construction mode where you assemble the building or furniture in a way not unlike playing with LEGO sets. It works pretty well, though there's a tendency for the automatic aligning to fight you as it keeps putting a part just off from where you want it to go.

Creating buildings is purely an aesthetic deal, though. You can make a building as big or as small as you want, but it will always be the same size inside. Even making your own house the size of an outhouse won't change the sizeable, three-room setup inside. It hardly feels like there's a need to bother actually creating the buildings.

Back to your neighbors' needs, half of building furniture is the construction. The other half is Essences. Essences are items you can collect to paint furniture, and Sims that order furniture from you will want them painted with specific Essences. They fall into six different categories as well, as each Sim has their own likes and dislikes: The goth chick likes spooky stuff, while the trucker likes food items.

Essences can be collected by growing them on trees, fishing for them, receiving them from neighbors, or digging them up while prospecting. Prospecting and fishing get annoying and tedious, since they take a while, and there's always more than one kind at any given prospecting spot or fishing pier, so you'll keep getting essences besides the one you're trying to build up a collection of for your order.

You can interact with your neighbors, but it's very limited, with talking and being nice or mean as the only options. There's no real point in trying to befriend a Sim. You can't get them to move in with or marry you, and even being mean to them gets shrugged off and forgotten right away. If a Sim becomes your best friend (which requires making them furniture, naturally), all that happens is you get a new blueprint for making more furniture.

While you can make furniture for yourself, again, there's no point. Sure, it'll fill up that empty space in your house, but aside from a few that let you change your clothes or hair, they don't so anything. Sims in this game don't have to eat, sleep, bathe, or anything. They can, but they don't need to, so the furniture and use thereof is just for looks. Other Sims won't come to your house, and players can't visit each others towns, so no one's going to see it but you.

The game's major flaw, though, is that it's constantly slowed down by loading. I'm not just talking about the loading screens that pop up when you enter or leave a building, area of town, or the construction mode. The game keeps having to load up people, actions, effects, music, sounds, and props. For example, let's say you're digging up Essences while prospecting. You start digging, but the shovel doesn't appear at first, suddenly materializing in your hands just as you finish the digging animation, and then the game will pause a bit as it loads up the treasure chest you dug up. The Essences it holds will appear a full second after they were supposed to pop out and the chest is already gone, then when you collect them, it doesn't make the pickup sound right away. It's absolutely bewildering that all of this wasn't fixed before the game was released. Did EA actually think this was okay?

This game was too boring for me and the long load times were annoying. I suppose if the loading was dealt with, I could've stood to play this game longer. If you're a very, VERY patient person and you don't mind the repetitiveness of doing nothing but building stuff over and over, you MIGHT enjoy this game, but in the end, it's just a rushed shadow of what it could've been.