Why can't all adventure games be like this?

User Rating: 9 | Myst IV Revelation PC
Myst is the reason I started gaming again after a long hiatus. Of course, that hiatus also included going to college, graduate school, working and getting married. But let's admit it, that "real world" stuff is just excuses. The Myst franchise is so good that there is not another single adventure franchise that I can even think of that comes close to the quality and depth Myst gives us. There is only one other adventure game that I wish fervently for a sequel to: Grim Fandango. The second and third Myst's were not as good as the original. The fourth (Uru), which was supposed to become an on-line game was good when compared to other adventures, but was clearly the worst Myst game. I thought I saw the direction the Myst franchise was going. But, lets admit it - even the bad Myst games are ten times better than most other pure adventure games. I was pleasantly surprised by this game!!! This game is good - possibly as good as the original. One of the things I like in a game is character development (see my review, for example, of Gothic II). In a world like Myst, where there are usually no characters other than the protaganist ("friend") it is amazing to see actual character development. And yet this game does it. The transformation and/on non-transformation of the two brothers is wonderfully done, and the Myst writers deserve Kudo's for getting this kind of character development into an adventure game. The acting job was a bit over the top or a bit wooden at times, and yet the storyline was so strong I found myself willing to overlook it. The puzzles were wonderful, with minimal frustration despite their difficulty. This game doesn't suffer too much from the pixel hunt garbage that mars so many other adventure games. And the music, especially the Peter Gabriel dream-sequence, is gorgeous. Of course the environments are varied and interesting - we expect that from Myst, and this game delivers. I am glad adventure games like this show up once in a while, to make me believe that the genre is not completely dead. Myst proves again that you can make a great game without having to incorporating action elements. I hope to see more in the future.