Almost,but no quiet.
Although the game engine is clearly the same beast we saw in Most Wanted, Carbon harks back to the Need for Speed: Underground era, where all the action happens at night. In some respect this is slightly disappointing since you miss out on all the beautiful lighting effects as you drive toward the sunset, or emerge from a tunnel and find yourself momentarily blinded. That said, things have moved on considerably since the Underground series, and the streets don’t look like they're constructed from polished glass, while the rain looks and feels like an environmental effect rather than pure eye candy. And although the autumnal, sun dappled lighting from Most Wanted is missing, the effects created by street lights, headlamps and shop fronts is no less impressive
Need for Speed: Carbon is more of a continuation of Most Wanted than a new game, but I’m not too bothered by that. There was so much that I loved in Most Wanted, that I’m happy to have another playground to race around. Carbon isn’t without its problems though and EA needs to come up with improved AI for the next game to make it a bit more challenging