Crash, crash, crash until you get it by fortune

User Rating: 5.5 | Need for Speed Undercover X360
What do I mean by "Crash, Crash, Crash"? You really crash the cars a lot and I would just restart (if it's a takedown/ outrun/ highway battle).

This NFS game features a bigger tri-cities network than Most Wanted and Carbon. Sounds cool, doesn't it? But I actually find the game disappointing.

Drawbacks:

1) Dawn- Everything glows yellowish in dawn sunlight. Makes it very tough to avoid crashes.

2) Too many objects to crash into on the road. Some locate in front of the finish line. So you can bump into something and lose the match just a few metres from the blue smoke.

3) Overuse of vibration- I already turned it off. Driving off sideway is just so normal so I got so annoyed why the controller vibrated even harder than being bumped.

4) Takedown battles are retardedly hard (relieving when completed doesn't not mean it's fun in essence)- One has SUV boxing you in (I yelled: Don't you cops have better things to do than to ruin an undercover mission?) and another has you take down 2 opponents. If either gets loose, redo the whole thing.

5) Punishing fine due - Realistic but definitely a nuisance when getting busted.

6) No way to lock onto a pursuit breakers. You can view it in the map but you have to recognize which way to go to find it. Lame!!! So I happened to use the same breakers that is the easiest to find. What a waste.

7) Boring cutscenes - Neither Inspector Chase Lihh nor the gangs really capture the soul of FMV cutscenes. You don't feel at the place. Most Wanted and Carbon were superior in it.


Merits:

1) Smarter cops- Even Level 1 cops can keep up with you and take a substantial amount of damage.

2) Heat doesn't drop until a pursuit challenge is complete- self-explained

3) A stripe of the Most Wanted BMW M3 GTR (which Razor stole from the player) is there for us to customize the BMW M3 E46. Great fun and feels nice to see the legend reliive.

4) Looks nice. Must experience reaching 200 km/h on a highway (given no crashes)

5) A lot of different pursuit breakers to try.

6) Highway battles are quite innovative in the series. Though frsutrating, it is still exhilarating enough to keep people trying. Some say it was easy? Well I don't share their views. Maybe I was borne as a shooter and I prefer a straight fight (and a straight line to sprint).

7) Easy money- Each race gives ten thousand dollars or more usually. Carbon sucked due to a severe financial deficit and it is gone in Undercover (I skipped ProStreet so forget about that one), thank God. You can now buy more rides and upgrade them to max. If cash is running low, doing a couple races will add a considerable amount of credits.

All in all, this game still doesn't compare to Most Wanted. On the technical side it may have exceeded MW but it doesn't make it stronger than MW. I heard NFS went wrong in ProStreet and Undercover should serve as a redemption or what. I like it but do not love it fanatically.

I completed The Force Unleashed before this and TFU played a lot more greater in terms of storytelling and adaptability. NFS Undercover is only worth a rent. I bought it out of no other choices in my country but I doubt I would be playing it a lot after I beat the game and got the achievements.