In a remarkable accomplishment, Obsidian has actually managed to make the camera worse... Truly an amazin
The second thing that you notice, is that the camera (which was bad in NWN2) has been made substantially worse in MotB. You cannot rotate the camera, it always faces north by default, and does not stay centered on the selected character. This is just...really...really...bad. I have no idea how you could play the game with this as your setting. Maybe if you zoomed REALLY far out? Anyway, so into the options I go and I find that there are two different sets of camera settings, the first is the "character camera" settings, and the second is the "strategic camera" settings. So of course I start adjusting the first set of camera settings to fix the problems with the default settings...and nothing changes. So after another ten minutes or so, I discover the default camera settings are not the first camera settings (named character camera), but the second set of camera settings (named strategic camera). Why the is the default camera setting the SECOND set of settings and not the first? Beats the hell out of me. So I've now discovered my problem, but A) I have no idea how to switch camera settings, and B) I don't even know how to see WHICH camera setting I am in. You would think if you are going to have two totally different settings like this, it would occur to you to make letting the player know which they were in, and how to switch them really obvious. It turns out after an hour or so of play, one of the help screens that popup during the loading screens actually tells you how to switch, it's the * if anyone is interested.
I like the adjusted influence settings MUCH better than the old influence. That is an improvement. I have a pretty high end PC, and it still has some difficulties playing this game smoothly. Though everything is set to maximum. But still, I felt with the NWN2 and now with MotB that the game is not as smooth as a game with this level of graphics should be. As far as difficulty goes, this game like all based on D&D rule sets will depend largely on what class you choose, some are just more powerful than others. Though one interesting thing I would recommend...play at a higher difficulty to make the game a little easier against spellcasters. At higher levels area of effects spells affect everyone, not just the enemies of the spell caster. I cannot tell you the number of times that I have charged up next to a spell caster and just let them kill themselves by dropping area of effect spells right on top of themselves. Particularly effective technique if you are playing a monk or rogue that has really high saving throws.