Great game, but it lacks something that would have made it simply amazing: Skirmish modes and Freedom.

User Rating: 7.7 | Nexus: The Jupiter Incident PC
The title basically says it all. This game is a masterpiece when you play the campaign for the first time. The ships are very detailed, can be given complex orders and allow for many strategies to be implemented. You control from one to a number of ships. The ships each have devices, which range from devices that control the shields, to devices that move and rotate the ship (engines), to the energy cells and the weapons that allow the ships to attack. The weapons come in three types: anti-shield, anti-hull and anti-device. The only way to destroy a ship is to destroy its hull, but before that can be done, the shields must be drained. That is where the first two weapon types come in. Drain the shields and then destroy the hull. The lasers are special in that they cannot damage the hull, but can penetrate and ignore the shields to destroy the devices, such as the guns to make the ship harmless and the engines to make it unable to retreat. Ships can be so thoroughly destroyed with simply the lasers that they will be unable to fire, move or even rotate. If a ship is unable to rotate (requires engines), even if it has working guns, it cannot position itself to fire (guns are located on certain sides of the ship), leaving it an easy target. All this without even mentioning the squadrons of small ships that can be inside the larger ships, forming ships to fire massive weapons to destroy massive shields, different crew members of the ships and a VERY interesting plot. Not to mention the beautiful acting, voices and environments.

Unfortunately, the game does have its problems. The missions are often difficult and can only be completed if you follow step-by-step instructions, making the missions very linear, not to mention the campaign. There is also no skirmish game, if I remember correctly, which greatly hurts the game. If this game had the freedom of X3, it would have been simply amazing. Unfortunately, this is another great concept that was kept from greatness because of the lack of freedom and re-playability.