Ninja Gaiden 2 beautiful game with intense amounts of action and well paced chapter progression.
inb4 tl;dr
Ninja Gaiden 2 is easily classified as a hack and slash game. Much like the Dynasty Warriors series, Ninja Gaiden 2 puts the protagonist, Ryu Hayabusa against an army of countless amounts of enemies, the classic fairy tale structure. Although Ninja Gaiden 2 offers a lot of the action as it's predecessor, it's story is unfulfilling, over the top and just doesn't make much sense at times. I respect that Team Ninja tried to get a wider variety of exploration and global placement within the different scenarios but sometimes these situations are illogical and seem to have nothing to do with the progression of the story. For example, when Ryu goes to South America trying to pursue Elizabet. Who ever thought of this idea? I'm under the assumption that they were high while this game was in production. Muramasa statues in the middle of South America, giant tunnel worms that conveniently lead to an exit, jumping off an airship with Sonya, 33 000 feet in the air and surviving the jump. I said it once and I'll say it again, it was way too over the top.
Character development in the game is nearly non existant. If you haven't played the previous Ninja Gaiden on the Xbox, generally nothing from this game will make sense to you. It's never elaborated why Sonya wants to speak with you, it's some crap about Mount Fiji and the Hayabusa village which i didn't fully understand. I only realised Elizabet is a greater fiend by chapter 10 or so. Genshin had so much potential but Team Ninja completely failed when it came to his development and also the greater fiends were also a bit frustrating to comprehend. There was always rambling about the four greater fiends, one would typically think to him or herself that they would be based around Water, Wind, Fire and Earth, the typical elemental structures for pro/antagonists in any role playing game but no, Team Ninja would take it a bit further to produce even more nonsense and plot structures which confuse the player. Storms, Lightning, Blood and Fire... What were they thinking... Aside from the random elemental bases placed on the "four" greater fiends, have they discluded Alma and Doku from the mix? The entire story was about "FOUR" greater fiends, ONLY four. Apperantly they missed out on that part.
Weapon development is outstanding. I'll give Team Ninja a high five on this section. The Lunar looked awesome (my favorite weapon) and also the new weapons they added such as the Dragon Fang and whatnot. It was a bit dissapointing that they had no super weapons like the Ore and Dark Dragon Blade from the first installment. Regardless, it was fun to play with each weapons and ninpo spells.
Overall, Ninja Gaiden 2 deserves a 7.0 just due to the lack of plot line and a failed attempt to be a sequel to one of the greatest action games ever made. This is more of a game for 12 year old that just want to hack and slash rather than paying any attention to the plotline what so ever but will be highly disappointing for any casual gamer who enjoys a steady story accompanied by satisfying action.