A good idea on paper, think America's Army without the fun. Or any presentation at all, really.
The controls are awful, the music... well, there's no music. Some gun sound effects during the actual gameplay segments but no music or ambience otherwise. Silent menus that jump from one page to the next and more silent menus and then a loading screen. After you're done choosing your rifle and preferred choice of target, like wood or glass, you're off to shoot things... in silence, without moving, and left to guess the controls for yourself. And you know what? Firing at glass bottles with an actual rifle is a lot more fun in real life. And easier to do, actually. Crave does it again with another massive failure. The graphics look early Saturn era, but that shouldn't matter so much since there's not much to see besides a dirt floor and some wood walls and some bullseyes. Marvelously crafted bullseyes, at that.
As for the gameplay in summary, you could say that the game isn't broken and not be lying, but that's the only good thing you can say about NRA Gun Club. I've made games like this in my high school Visual Basic class when I was done making calculators in basic Basic, but the difference is I've never tried to SELL my homework and put it on a console like these dicks. Kudos to 'em for trying to tell kids that they can get guns and shoot windows instead of hookers but also boo to the NRA for even thinking they could make a buck or raise awareness for something/whatever with a video game and giving the production rights to CRAVE of all people. In retrospect, I now regret not getting Cabela's Alaskan Adventures instead... The bears look pretty in that game...