Third person, behind and above the head, action-adventure. On screen display includes ammo counter (for both types, ballistic and energy), equipped weapon and shots remaining, hypo counter (health), force field gauge, invisibility (phase cloak) gauge, and health gauge. Upper 15% of health gauge is reserved for when overusing hypos: causes power-up (health slowly drains until back at 100%). Punch and kick in addition to projectile weapons. Learn combos as the game progresses. This is a great game! The story line and graphics are anime like. The controls take a bit of getting used to (you can rebind keys but doing so requires editing a text file), especially for moves that require multiple buttons or sequences of buttons. The story is linear and static so there isn’t much in terms of replay value, but the first time through is a blast. The automatic progress saving is a great feature and keeps you immersed in the game. There are times when I thought a save point should have triggered but didn’t (i.e. after a boss fight), which caused significant replaying of sections of the level. However, this minor shortcoming isn’t enough to take away from the overall experience of the game. + Art style (anime) + Storyline + It has a character named Hugh Jass + Takedowns (i.e. neck swing: also kicks surrounding enemies!) + Automatic progress saving - Save points occasionally just a bit too far apart
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