Believe it or not: Bungie existed BEFORE Halo.
The gameplay could have used a little more sprucing up before jumping the PS2 ship and onto the PC. the fighting/platform/puzzle genre that is this game is a good idea. But Bungie screwed it up like Namco did with Breakdown. ::shudders:: The fighting is mainly the important thing. With time, you discover new moves and can kill with one.. no wait.. hes getting up again... two.... three..... oh forget it. You kill the guys eventually.
The graphics are dull and lifeless. I can understand how the makers wanted it to be a dark sci-fi game, but there is no shine to it. Literally. This was released in 2001, months before reflection mapping would come into play. But walk across a glass platform and there is no reflection, just a little shadow underneath you.
The sound is good. The voices are clear but sometimes bore you to death with the slow going that the actors have done, especially that child. Gees, take five days to explain something I read in the booklet, why dont ya? The music is techno. Wait, no its not. Techno sounds better. This is just droning boom-boom-bang-wanna-be-house-music.
I eventually got frustrated with how long this game was taking to play. And how impossible it was to get past one part. So I DLed a hex editor and cheated my way to the end. The cool thing about the hex editor cheat is that you can fall off a building and live, that means you can go walking around on the bottom just to see what you can find. Sometimes that seemed more interesting than the actual gameplay.
This game was good, for the time being when I first bought it. But after a while you begin to notice the flaws. Plus just after its release graphics began getting into almost-real. Looking back, this is a good game to have in your collection, but not to show off to someone whos been playing games all their life.