Operation Flashpoint is one of the best games I have ever played.
Similar in atmosphere to most insurgencies and revolutions of the 80s, the real challenge lies in collecting enough gear to react to and overcome the Soviet presence. Starting out, Victor's troops are deplete of weapons, equipment, and tanks. Foraging for supplies often dictates how each mission gets carried out, where precious troop resources are utilized for both completing mission objectives and picking up gear from dead Soviets. The added ability to grab and drop weapons, ammo, and equipment makes arming the resistance something that couldn't get done in the original game. Plundering the proper gear helps build an effective guerrilla force powerful enough to repel the Russians. Coming from a military background well versed in unconventional warfare (UW), I found Resistance's story about guerrilla warfare (GW) to be quite good. (For those less versed in military science, UW best describes operations conducted for military, political, or economic gain or a combination thereof, within an enemy occupied area, and making use of indigenous inhabitants, irregular soldiers, using local or enemy resources. UW may also be supported by an external source such as US backing in Kurdistan, likewise, in Nogova.) For the most part, Resistance's story and missions follow these elements. Though the missions unfold in a traditional linear format, early in the campaign, a pseudo-dynamic sequence allows players to make a choice on which side Victor will join -- the Soviet Army or the Resistance fighters. At some point, however, Victor rejoins the resistance and the linear game based on the tenants of guerilla warfare, continues.
Resistance also offers improved dialogue and voice acting. While sometimes tedious to watch, the cutscenes add drama, which actually helps drive the story. By the end of the game, you'll feel as though you've played through an epic movie. Without giving away any spoilers, the campaign ends with climatic thunder and is a gaming moment that players will long remember.
As a bonus, Resistance's five independent single-player missions are designed for the serious Operation Flashpoint fan. They are extremely difficult, with each mission representing a variety of mission objectives and combined arms mission types, from escorting a convoy of supplies, zipping around the map and avoiding the enemy in a Hummer, flying cargo to the resistance, or attacking an enemy base with an Apache helicopter. New vehicles have been added for Resistance, including a motorcycle, boats, cars, and more mechanized vehicles. Resistance also adds a few new weapons to its already packed arsenal, like the FM-FAL, Uzi, Skorpion submachine gun, and the Glock 17 and Barreta 92F pistols. The 100 square kilometer map is larger and is dotted with more bridges and waterways. Because of its extended size, some missions take longer than necessary. Thankfully, there's a time compression feature that allows fast movement from one coordinate to the next. System requirements can run a bit steep. In one of the single-player missions, "CO2: Battlefields," a heavy duty combined-arms battle where the objective is to take the hill from the enemy, while holding it against a counterattack, a 1 GHz machine or faster is required. However, Bohemia Interactive warns those with slower computers before they jump into this mission, in case they want to adjust their settings in advance. If there was a hit on the original Operation Flashpoint, it was its lean graphics engine. Resistance totally revamps the engine with detailed terrain features and character models now looking smoother at higher resolutions, with more trees, foliage, and clouds for added depth. However, unless you possess a super fast processor and graphics card, the game will chug from lag. Audio also suffers from a number of bugs. EAX and multi-channel support work rather poorly. Disabling hardware acceleration did help, but not enough to resurrect surround sound capability. Thankfully, neither shortcoming is enough to stifle gameplay.
Resistance also improves on Operation Flashpoint's multiplayer shortcomings. GameSpy Arcade offers online support for 16+ players. As with the original game, multiplayer also supports TCP / IP and LAN. More importantly, the interface has been revamped with improved menu features, including an in-game browser, GameSpy servers, and an easier way to set up player roles. Not only does Resistance run more stable; joining a game is now a no-brainer. With the addition of a handful of new missions along with the original maps, Resistance turns into a big league online experience. In addition, the nifty mission editor gets an overhaul with innovative features like "show textures" and "show IDs." Operation Flashpoint: Resistance is a rare gem of an expansion. Priced to move, OpF fans will definitely enjoy the added features and challenging gameplay. Grab your copy and join the movement!