This cult-classic will have you partying like it's 1999 despite its age.

User Rating: 7 | Outcast (DVD-ROM Version) PC

The US government sends a probe into an alien parallel universe, but naturally things go wrong. An alien damages the probe resulting in the impending destruction of the universe if the probe can not be recovered. Step in Cutter Slade, a wise-cracking hard arse former navy SEAL who you have the honour of playing. Slade is ordered to escort three scientists into the parallel universe, but once again things don't go so well as Slade is separated from the scientists-losing most of his equipment in the process-and so an epic adventure of seemingly simple tasks that never quite go to plan begins.
Slade wakes up in a small village draped in beautiful white snow. He makes first contact with the aliens, and much to his dismay they tell him he is the Ulukai who is the prophesised being who will save the world from Fae Rhan, the evil dictator that rules Adelpha. What did I tell you about things not going to plan?
One of the first things you'll notice about Outcast is the interface and presentation. At a time when widescreen monitors were not readily available, Outcast is played at the highest resolution of 512x384, this means that you're playing in widescreen! Across the bottom of the screen there is a black bar, and while this cuts down on your vision, it adds to the cinematic feel of the game. While there is a HUD, many steps are taken to keep you immerse in the beautiful world of Adelpha. To bring up the map you hit tab, and when you do Slade has a pair of futuristic goggles descend over his eyes, and the map comes up. To further immerse you in the world, early on you are given the Gamsaav, a mystical item, that when squeezed, saves your life essence (in other words it saves the game). However, as you squeeze it, it glows and makes a noise, so if you try and save near an enemy they will investigate. It's the small details like this that were ahead of its time, you see games like Dead Space praised for integrating the HUD into the back of the protagonists suit, but Outcast had already been there and done that almost ten years earlier!
Upon completing a few tasks around Ranzaar (the snowy starting area), you're told that the Ulukai must collect five Mons before he can stop Fae Rhan. When you leave Ranzaar, you come across another very progressive feature. Outcast is completely non-linear! The Mons can be recovered in any order! While the quests themselves are quite linear (though a few do give you a choice or two here and there), you can play them in any order you like. I know games like the Elder Scrolls were around before Outcast, but I'm having trouble thinking of an action adventure as old as Outcast that is as non-linear.
But this is where we discover that Outcast has aged a little less than gracefully in certain areas. Shamazaar is a lush land of green riss (the most popular food in Adelpha) fields populated by Gandha talan (the working class), Fae talan (soldiers), and Twon-Ha (bird-like creatures that you can ride). When you mount a Twon-Ha you'll find you can't move, and when you walk through riss you'll find you move incredibly slowly. Problems like these are to be expected with old games, and can actually be fixed with CPU-Grabber, but it's annoying nonetheless. However, I suffered a far worse problem when I was about half way through, when the game suffered multiple fatal crashes, but thankfully this was fixed with a third party mod. The last problem-and perhaps the biggest-is not fixable by anything but a time machine and a memory wipe.
You see certain aspects of Oucast's gameplay has not aged particularly well. Most side-quests consist of going between quest vendor and quest vendor (A fact that Slade himself makes light of!), and while the dialogue and voice acting has high production values, and is deliciously cheesy, it's not exactly engaging. Especially when a seemingly simple task turns into a long trek across Adelpha. Ten years ago, exploring the world itself as you did the quest was probably engaging enough, and while the graphics have aged remarkably well (thanks to the unique smooth look of the voxel engine), it's just not as big of an attraction as it would have been ten years ago.
As well as the dialogue and story, the combat itself has aged very well. While it's an action adventure, you move with WSAD, and aim and shoot with the mouse. You can even go into first person mode for better aiming. Apart from your human pistol, you will get a multitude of alien weapons-from mortars to sniper rifles-and you'll need them, you see there isn't exactly a lack of Fae Talan around… though there will be by the time you're finished! I believe at one point near the end I was fighting 20+ Fae Talan, which is quite an impressive achievement for a game so old.
While there are a lot of enemies, there can be large gaps between them. So when you're not fighting, it simply feels like you're walking around talking to people… which is pretty much the case. To make matters worse, you can weaken soldiers, and lower their numbers by doing resource quests. These generally involve convincing the leaders of the different regions of Adelpha to stop giving supplies to Fae Rhan. In the desert region of Motazaar this would mean they would stop mining metal for the soldiers' weapons, which would make the soldiers' weapons weaker, in the marshy region of Okasankaar this would mean they would stop supplying the soldiers with Sankaar (fish) which would make them physically weaker and therefore easier to kill. There are four resource quests in total, and by the time you're finished you will kill the soldiers in two or three shots, and they will do very little damage, making the game incredibly easy.
There is however, are several aspects of Outcast that time will never diminish: the story, the well realised and in-depth world, the dialogue and voice acting, but most of all, the delicious sci-fi sense of humour and references. For a start the different nations of Adelpha are accessed through Daokas, that look almost identical to Stargates from Stargate, and in the city of Motazaar there are buskers playing music from Star Wars. If you have a long attention span you should definitely give Outcast a try, it might be slow at times, but listening to the Star Wars theme as Slade is sent on yet another seemingly simple task that turns into something much harder will ease the pain.