Great concept, poorly executed
So why did I give the game a 6.5? There are two tragic flaws and one minor annoyance in the game. The first, and the most unforgivable, is that it become pretty boring after just a few hours of play. It basically comes down to entering an area, wandering around until you can't go further, and then sweeping your minions to a point where they can turn a wheel. You can use the minions to destroy a great deal of the environment, but that's only enteretaining for so long before it, too, becomes redundant. Before I get to the second major flaw, the minor annoyance is the quests. They're given to you as many as six at a time...but you have to solve them in a particular order, because you'll need something from the first to fulfill the second. Also, they can be really vague. For example "You'll need to find the red minions, they MUST be around here somewhere." This, after you've already unlocked maybe six or seven LARGE areas in the game. And that's all the direction you get on the quest until you stumble on them in an area that, surprise surprise, you'd never been too and wasn't anywhere near the area you got the quest.
The seond major flaw with the game is...you just aren't evil. For example, you DO fight hobbits in the game...but they are hobbits that have apparently gone mad and are attacking, killing, and enslaving the human population. Some of the horribly evil acts you perform are: freeing enslaved humans, rescuing a damsel in distress, rescuing a villages stolen food supply. Yup...you're as evil as a puppy. And about as powerful as one. When you're wandering around looking for those red minions (for example) it would be really helpful to grab someone and ask if they'd seen them...but you can't initiate a conversation with anyone.