Overlord is a failed attempt at combining RTS and action RPG game play. It has the heart & soul of an 8 but is flaw
There are two key and fatal flaws to Overlord. The first is it’s an action game without action; the second is it’s a strategy game without any strategy. Let me explain. In an action game I want to do the fighting, I want to be the one in the thick of the action, swinging a melee weapon, cleaning house. In Overlord, instead of doing the fighting you have minions to do the fighting for you by “sweeping” them with the right stick. And that’s fine. I enjoy strategy games so let’s look at that element. In a strategy game you don’t do the fighting, you control other people to do the fighting for you. The key word is control. The game would be fine if you battled it out with your enemies implementing a strategy that the developer clearly intended you to use. Which is Browns engage the front, Greens flank behind, Reds pelt them with fire and Blues heal the wounded. But this is so beyond tedious, that it isn’t worth doing, not to mention you don’t need to do it to win. The sweep command is not as responsive as it needs to be, which the game often reminds you of when you are tasked with moving minions at a distance through some gauntlet, to open a door switch. In combat the controls again fail. The pre-described strategy requires you to hold LB then press Y to select Browns to sweep them forward, then LB + B to get Reds into firing position, then LB + A to get Greens to sweep around behind the enemy and then LB + X to sweep blues to get the wounded. If the minions don’t engage an enemy they come back to you, unless you remember to press Y to set a rally point. But once you set a rally point you can’t move them, unless you press B to get them to return to you one at a time before sending them out again or holding B which recalls all of your minions regardless of color. To control your minions in a way as to implement a strategy you need to be able to micro manage your units and the controls simply don’t accommodate. This leads to a sloppy and unsatisfying tactic of selecting all of your minions regardless of what type they are, and sweeping them en-mass at the enemy. But because the specialist minions are physically weaker then the Browns you almost feel like not having them around until you hit a barrier that forces you to use them, like fire, water, or a poison cloud. What hampers using strategy even more are the enemies, whose behavior and presentation is more akin to an action game. They are easy enough to defeat and so unorganized that you don’t need to use strategy to defeat them. It’s hard to say if that’s even a bad thing, because if you needed to use strategy to defeat them and couldn’t implement it because of the controls that would be unreasonably frustrating. But at the same time, easy enemies that you sweep over is the epitome of boring.
This reinforces the idea that Overlord is an action game with no action and a strategy game with no strategy. So underneath all of its heart and soul, charm and atmosphere is disappointment and a whole lot of boring. I can’t suggest buying Overlord, when I can barely suggesting playing Overlord to anyone.