What an adventure!

User Rating: 9 | Paper Mario: The Thousand-Year Door GC

Good

- stylish points add extra challenge to the inputs. Super guard is a great addition, it rewards godlike timing.

- the chapters felt extremely diverse. The missions in each one and the story, the dialogue, the scenario was very very well crafted. It kept me intrigued. Like in Glitzville, I really wanted to know who was behind all the missing fighters.

- the chapter with the train was an interesting change of flow. Being on a train was cool, and taking the gameplay into the station was nice surprise too.

- The partner powers and mario powers in the overworld were very cool. Good use of the moves to solve puzzles. Although some were too ambiguous

- The story behind the partners were interesting. They did make me care about them.

- The dialogue is of course superb. Incredibly charming, and funny.

- I liked how they tied in Bowser despite him not being the main antagonist.

- The TEC side story with Peach was also very sweet. A little sad, but it was a welcome change from the main story.

Bad

- the game won't let me turn around hammer quickly. Which makes it hard to counter attack with hammer if the enemy is approaching me from behind.

- some puzzles are really stupid, like what the heck is a water hole, how am I supposed to know I can blow these boxes because their paper in the storage room in glitzville

- it's stupid how items and coins after a battle can drop into the water. There was a fire enemy that it was fighting very close to the water and after I beat him, all the goodies dropped straight into the water after.

- the depth perception in some parts of the game looks really off, making me fall into a water or off a cliff by accident because it was hard to gauge Mario's distance.

- some of the story progression events are really ambiguous to figure out period because sometimes you need to talk to an NPC with a certain partner with you, which isn't always obvious.

- tracking general white to literally every single world just to talk to an NPC then moving on to the next world was pointless, mundane and not fun.

- I don't understand why there are so many sprites in the game, when you max out your partner upgrades super early in the game.

- I found much of the offensive and debuff items pretty useless because I could dispatch pretty much all the enemies with regular FP attacks.

- there are too many sections of the game where Mario just walks around looking for something or looking for someone. Like in chapter 6 in the train. I'm just constantly running back and forth between passengers. And chapter 7 in the moon fortress. And here I'm just taking elevators and just walking from room to room.