Paradise Marsh is a very relaxing game as advertised. It has more of a story than I thought it would although I still wouldn't call it a story driven game. That being said it was enjoyable and well made. The graphics are a sort of pixel style but unlike many games it was not so low resolution that you couldn't make things out. It actually looked really smooth and had a great art style. Sun rise was always my favorite part of the day. The sound effects were great and that was big as often I could hear where there were creatures to be caught before I saw them. The music helped with the calming atmosphere. The game even has a day/night cycle as well as a season cycle. This is all pretty sped up which is good as certain creatures only appear at night or day. The interactions such as skipping stones, playing with tires, etc are nice enough but luckily are optional. As are finding messages in a bottle. I would have liked to see a map with locations of where certain creatures were encountered but to be fair I did alright just wandering around.
I played Paradise Marsh on Linux. It never crashed and I didn't notice any bugs or glitches. There was not much in the way of graphics options. There was a toggle for v-sync, and shadows as well as a resolution option and a choice of pixel style. There was an FOV slider but with no numbers attached. There were three separate audio settings which was nice. The game saves at different points, usually when completing something or capturing something and on exit. There is just one save slot though so it always gets overwritten. I would have preferred a manual save system with multiple slots. Performance was great although with the art style chosen it was to be expected.
Game Engine: Unity
Graphics API: OpenGL
Game Version Played: 1.2.1
Disk Space Used: 442 MB
Graphics Settings Used: V-sync on, Shadows on, Fine Pixel Ratio, Max FOV, 2560x1440
GPU Usage: 18-76 %
VRAM Usage: 960-1095 MB
CPU Usage: 13-20 %
System RAM Usage: 2.8-3.2 GB
Frame Rate: 160-165 FPS
I would recommend Paradise Marsh if you're in the mood for a slower paced game where story isn't the main factor. I think a more detailed story could have helped the game but as it is the game play and scenery carried it fine. A more fine tuned save system would have been welcomed but what was there was adequate. I finished the main game in one hour and forty two minutes. This included collecting all stars and messages. I paid $8.56 CAD for it and feel that was fair. The current full price of $19.42 CAD plus tax would be a bit steep in my eyes.
My System:
Intel i5-12600K | 32GB DDR4-3200 CL16 | Gigabyte RX 7800 XT 16GB | Western Digital Black SN850X 2TB | MX Linux 23.5 | Dasharo 1.1.4 | Mate 1.26.0 | Kernel 6.12.11-2-liquorix | Mesa 24.2.2-1~mx23ahs | MSI G2730QPF 2560*1440 @ 165Hz