This game almost makes the grade, but just doesn't quite live up to what it was looking like it was going to be. It's fun, and far from terrible, but it shoots itself in the foot on so many levels. The closest comparison I can think of is Breed, although this is far less bug ridden, and generally far superior to, than that game. The first thing to strike me was that the default mouse setting is stupendously sensitive and has to be altered straight away; also while the faces are very good indeed, the textures are quite dated looking; the corridors look okay, but the outdoor/countryside scenery looks very poor indeed compared to Far Cry. This brings me to another weakness, it's almost all reminiscent of other games, Halo & Far Cry to be exact (and Unreal II to a lesser degree), and it pales compared to both of them, frankly. It's graphically weaker than either, and lacking the gameplay finesse of either, too. The stealth controls aren't particularly stealthy, you crouch by bending your knees a little bit, but not enough to feel like you're making any sort of effort to hide; also it's too easy to get stuck in the scenery, particularly annoying when you're trying to back away from a firefight so you can reload (which takes what seems like several months on some weapons, I almost expect Mason to whistle The Girl From Ipanema while he's reloading). The above probably makes the game sound terrible, which it's not, it's just... ...not quite what it should be; there's just one too many little annoying things wrong, which is a shame as it could have been a contender.
Pariah is one of that generic first person shooter that you really can pass through it and you'll never miss for not playing it. All in this game is poorly made, and anyone who plays it will see a lot of elements fro... Read Full Review