Saddly this is not Patapon...
The cinematic intro was amazing, I never believed that Patapon's could look so good with those kind of graphics.
There was no army, that had existed in the first deliveries, just five of them against the world. now they seem most like scout's, with a cool leader.
There were innovations in the system so now we have more flexibility, but still I think that would have been better, to keep the formula, as in previous versions, in which they had more Patapons in your army. I really miss the compositions of three and six units by type of patapon, I do also prefer miracles, are just awesome and hard to use them correctly., Now, we just have to press button's in random way to get a result
Perhaps a mix of both factors (numbers of army and customization) should have saved the day, but that did not happen.
Something good in this game was the improvement in graphics, as well as sound and music.
Another good addition was the health bar on some enemies and bosses
In this sequel begins to look more like a tribe, as they have a cave which feels like a little civilization, in my opinion they should add more elements to interact or visual issues, so it would look more populated, since there are not so many who joined the army...
Another weird sensation was the change of rhythm (like a missmatch) in certain situations, but probably it's just me
To be fair I could say that this game alone is good, but when you buy the game is expected that some elements remain, considering that this is the third installment.
Sorry for my awful english