The simulator of the healer, the plague and death are everywhere. Many are confused by the hardcore complexity - but this is not a flaw, but the core of the gameplay! It is difficult, but possible - plan a route for entire day, where to get food, water, medicine... Leave the moral at home - kill or be killed by marauders. The atmosphere is viscous like honey, the plague is physically palpable. Who is your real enemy? Marauders? Plague? Time?... This game is undeservedly underestimated - a small team of developers, and there were no budgets for wide advertising. But the game is worth your attention. Very high value for the genre of games, unlike any other. The market is clogged with primitive projects like "go there - kill five - bring this important crap to me". Seeing a diamond in the grass is not easy ... But here it is.
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