How to ruin the hype of a conclusion
User Rating: 4 | Penumbra: Requiem PC
Penumbra overture was great, the atmosphere, the scares, the gameplay mechanics with the objects, door and other, was ingenious. Only the fight with wolves was imperfect, but this thing didn't kill the experience, it was a good introduction for a game. For the second one, Black Plague, the story become more important, the scares are set to a higher level with the new enemies and situations and the fight with them was completly scrap, It's a good thing for a survival. After that come Requiem... The portal-like with no scares and no ennemies to conclude penumbra. No sorry... you can't make a good sequel like black plague and finish the series with a '' combined of puzzling levels who doesn't fit in the first and second game''. Because this is what Requiem is, some useless extra puzzle levels. The penumbra technical demo before the first game was better then this crap. You can't stop playing penumbra after black plague, If you wanna know the endings of the series, just check on the net the 2 bad endings of the series... i'ts a shame.