Perimeter 2 is an rts that could be a good game, if the developers bothered to finish it.

User Rating: 4.5 | Perimeter II: New Earth PC
Perimeter 2 is a sequel to an older RTS of the same name. It is developed by a Russian developer and, like it's predecessor, offers up an interesting twist on the genre.

It's foreign development is quite obvious while playing through the single player game, as there are numerous occasions of poor translation. Also, the subtitles and the speech often do not match up, with the speech giving a more accurate translation than the text. There are even numerous typos in the subtitles, which is humorous for a retail game and how easily these could probably be fixed. There's even one point in the game where the text is in english, but the developer's apparently forgot to dub in english voice acting for these few lines, and your character delivers his lines in what must be Russian.

While this would come off as pretty discouraging, the story is poor enough that it is not actually a big loss. The story arc is simple, yet difficult to follow sometimes as the game tends to start blathering on about spirits and divine rights and other mumbo jumbo that really have nothing to do with what is going on. After just a few missions I would sometimes find myself skipping past these long winded moments. Luckily, the second campaign is a bit more to the point, but there are still many occasions of poor translation.

The gameplay itself also leaves a lot to be desired. There are two factions known as The Exodus and The Harkback. These two factions are basically mirrors of each other with only minor differences. The main difference being that Exodus must build all of it's structures on land, while Harkback must build all of it's structures in water.

The basic structure of each faction is an energy generator that can also terraform the map to whichever type of terrain your faction prefers. This leads to an interesting mechanic, as the game tends to be more about trying to flood the map as Harkback, or dry it up as Exodus than it is about actually beating your opponent through military means. While this novelty is interesting the first couple of games, it quickly becomes apparent that the strategy is quite shallow. The difficulty is also ridiculously easy on normal skill on almost all the missions, with the exception of a couple of them that all of a sudden require you to play absolutely perfectly. These can be a bit jarring as you coast through the game to all of a sudden have to constantly restart a mission because you are slaughtered within the first 3 minutes.

The game is pretty imbalanced as well, and can be easily seen once you switch from the first campaign over to the Harkback campaign. While the units are mostly balanced, since each side basically has identical units with different names and skins (with the exception of different super units), the way the two races build is not. The problem lies in the fact that Exodus has severe issues finding flat ground on which to place their buildings. As the game goes on with the enemy blowing craters into the ground and both sides locked in a terraforming tug-of-war that has the land raising and lowering, the ground tends to become very uneven. The Exodus buildings are VERY unforgiving of even the slightest bumps, so even when you control huge swatches of open ground it can often be difficult or impossible to find a place that will allow you to place your factories, turrets, howitzers, or research centers. Harkback however, due to water being flat by nature, has none of these issues and can easily spam down factories or turrets very quickly. Also, flooding the map seems to be a more effective form of attack as raising the water level on any part of the map raises it everywhere. Exodus, on the other hand, must build their cores almost on top of Harkback buildings in order to dry up the land underneath them.

One thing this game is not is slow paced. The action heats up very quickly and there are hundreds of things that you need to be doing during any given second. Mostly, you can always be spamming down more buildings or spamming out more units to throw them hapharzardly in the enemy's direction.

The audio and music are both mediocre at best, but get the job done. The unit voices are alright, but nothing that is going to wow you. The voice acting is mostly terrible or downright monotone, but there is a line or two in the game where you actually believe the speaker.

The graphics are very lackluster. They get the job done, but that's about it. There are a few instances of nifty map design, but the units and buildings are very basic. The only shiny morsel in this sea of garbage is that the terraforming can be occasionally interesting with the way the water levels work.

Unless you are an RTS junkie in very dire need of a fix or a strategy fan that would like to try something a bit off the beaten path, I would save your money and avoid this unfinished game. In fact, even if you are one of the previously mentioned people, i would still save my money as I can almost guarantee you will regret this purchase.