the best touch platformer-puzzler (or the only) ever?
*sigh* I won in a day.
Game: 8; Play: 9; Looks: 8; Tunes: 5 (repetitive and make me dizzy); Toughness: 7 (Candace is easier than Orgasm Girl.); Lasting: 6.5 (If you grab everything and upgrade straihtaway, it'll be over soon.)
12 honors on Dgamer.
Took a break on its Dgamer site and chat rooms for two weeks; its dictionary is strangely smaller than the website's. I couldn't even write cream, sick, or sack. It was still fun to get around filters. In Dgamer your accomplishments become "honors" with blurbs and tokens on a screen, where the tally (but no details, or even which game it's from) ends up in your profile which others can only read when they become your friend. Dgamer is pretty poor to browse. I hope there's a way to upgrade or patch software but it seems not clever enouh beyond the dictionary or filters.
Day 2
new scores:
Lasting: 6.5->7.5; Game: 8->8.5
If you want to grind (not recommended) and gather and build every scrap in the game, then the game is a bit more fun. It took three days to get everything (64 99 items-however, Dgamer doesn't track items, only scraps and screws.) or 8·5+13·5+8=30 hours.
This may be the best touch platformer-puzzler (the only?) ever; as you run throuh it engages your stylus often and smoothly. After a score (20 times) throuh each stage, a speed run even with the many stylus-breaks was easy. Every stage is very well designed and fun-how paths are crooked, twisty, wiendy; the drafters knew how to set a wall, hurdle, or person in the path to break up your thumbrests. How well the stages and play control are integrate-nothing is arbitrary or macguffinnish-this game ouht win some awards. It's somewhat too easy to go around; you can't strand the other brother. When he's far off screen he either maghicly teleports behind you or you can make him "drill" throuh the floor beside you. I guess the trick was to keep the action going. Candace's hedgemaze is a random run each time and she has awesome AI, but flawed-she has a short blind spot riht before her when she stops at a fork; you could be in the way when she swings her head and she wouldn't see you.
Phineas and Ferb can't die or be hurt, but Candace's meter can send them back to the backyard, and they don't even lose any items. That meter is genius! It essentially tells you how well you play platforming; you could stop and go or upgrade your boots and fleet as far as you can. The meter rises when Phineas is on Ferb's shoulders, when you pull out or grab scraps, when you're in watter, when you run or walk too long, and most dramaticly when you fall.
If Disney Interactive listens, this game would earn another .5 if the other kids did anything useful. They weren't even on the rides! And another .5 if there were any singing as you'd expect from the show; I didn't know many of its tunes. I didn't find any use for the musical gadgets, and scraps (magnets, ropes, planks, so on) don't work outside your racecourse craft or the few for Ferb's repair work for gates, ladders, springboards, or lifts. It'd be cool if there were no invisibil barriers everywhere, so we could roam as in Super Mario 64. It's too bad Dgamer doesn't share our ride times and maze times for its leaderboards. "number of times on ride #"? Who cares? (By the way, my best for first maze was 38.50ish seconds, and next smaller maze was 20 seconds. I think the theoretic best first time is 36 seconds, but I'v yet to blaze the riht trail and be lucky for Candace to misstep a path. I usually take 48 seconds.) The end boss battle isn't very deep; Perry walks in 1D; and why is there a joystick pattern for Perry to do the same jumpkick? Racing games almost never let you build tracks-too bad-it would be much better than its four assembly mini-puzzles every time you're to build a scrap. Bigger cartridges!