Doesn't it just suck when you can find a contradiction that nobody else sees?

User Rating: 8.9 | Phoenix Wright: Ace Attorney - Justice for All DS
Phoenix Wright: Ace Attorney Justice for All was a solid game, which was definitely on par with its prequel. The one thing that I really noticed in the game is the linear quality to it. It may be that I've just gotten smarter since I got my hands on the first one, but in the first one the contradictions were easier to find, they were very, very obvious, and when I did find them, I could present the right piece of evidence. In this one, however, I found several contradictions that the game decided to ignore. That's the main reason I found myself hating the life bar. I'd find all these contradictions that nobody else seemed to see but me, meaning I'd get to a vital area and have one shot at it. This caused me to get the guilty verdict more than once in case three. I personally prefer the exclamation point way of measuring life as seen in the last one, especially since if you aren't careful now, the judge will freak out on you and take half of your life. Another area that caused me massive amounts of frustration was in case four. If you make the wrong choice when given the chance at one of the points, the judge actually manages to figure out what happened, and when you finish what he's saying, he gets angry and awards you a double penalty (one for missing the question, and another for 'stealing his thunder'). The game itself was enjoyable other than those two bad parts, and I really hope that Capcom decides to port both the third and fourth games. You can bet I'll have my five dollars down the day I find out that they're porting (and the release date). If you enjoyed the first one, you'll definitely enjoy this one.