This is one of those games that easily survives the test of time. Go back to the old WoTC days with this awesome game.
User Rating: 8.1 | Pokemon Trading Card Game GBC
Pokémon Trading Card Game for the GameBoy system is now an old game. Over 6 years have passed since it was released. Nintendo has taken over the Wizards of the Coast card game, loads of new cards have been printed and the old cards some of us might still own are now worthless, except for collectors, since they're no longer usable in PTCG tournaments and the like. With this great game you can go back to 1998, when the game was still new, and even better, all the problems with finding opponents, buying and trading cards are gone! With this fine game, you can play a well-thought (but somewhat predictive) AI or a friend (if you both have the game and a Link Cable), with decks you can build yourself. For new players to the Trading Card Game, the game mechanics might be a bit hard to understand for a while; but if you've played the TCG before, it's really easy to build a wide array of decks with all the cards this game has to offer. Two cards were removed from the card pool (the Fossil Ditto and Base Set Electrode, maybe since they were too hard to program), but in their place the game offers us many new cards that just couldn't be done in real life (for example, the Legendary Moltres or GB Meowth cards, since they do stuff randomly), or just new cards (like the colorless Eevee evolution cards). With all the cards you can use to build a deck with, your options are almost limitless. Sadly, the opponents' decks never change, so it can get boring to duel the same player over and over in order to get a card you need to complete your collection or deck. Most opponents are really strong, but strangely enough, most of the harder opponents are not the club leaders, but their underlings (since like in all Pokémon games, the leaders are often more dedicated to their club's type). Besides from the dueling and deck building, there isn't much else to do in this game. You can trade for some cards here and there, but there're no side quests of any kind, so if you don't like to duel all the time the game gets old FAST; otherwise, you'll have loads of fun building decks to pick on your opponent's weaknesses or just use powerful cards. Besides from the very duel-oriented gameplay, the game uses some complex and catchy tunes, which even nowadays sound great (and the old-school sounds are a big plus). Sadly, the graphics aren't good at all. The hardware limitations resulted in a game with a fairly small color palette, and that plus the game's small resolution resulted in blocky and sometimes monocoloured graphics, which aren't like the real cards in the very least. The eight clubs, plus some extra locations, are pretty small, so there's not much exploration to be done, and that means adventure-oriented gamers will not like this game, since it focuses on the Trading Card Game part rather than in the Pokémon part. The replay value for this game is pretty high, since you can always come up with a new deck idea to play with, but sadly, the opponent's lack of innovation can be frustrating at times (since you'll never see any really powerful decks like the ones used in real life tournaments). Also, a strong and well made deck can beat any opponent easily most of the time (unless the coin flips or the deck randomizer betray you, of course), so the game might be really short for skilled and/or competitive players. In a nutshell, this game is really great if you used to play the Pokémon Trading Card Game, but if you dislike the lack of an interesting storyline, the GameBoy Color graphics or playing lots of duels, you should search for another game.