Many developers wouldn't dare do as much as Running With Siccors has done with their masterpeice, Postal 2. The game puts you in the role of the "Postal Dude", and places you in a large world, where you can do pretty much whatever you want. If you want to urinate on people until they barf, you can. If you want to use a cat as a silencer, you can. If you want to free the dogs at the pet store and train them to be attack dogs, you can. If you want to hear Gary Coleman say "You *****!", you can. Gameplay is where Postal 2 shines. You can wander into any building you can see in the whole town (Although it seems pretty big for a town). There are pedestrians that wander the streets, go to the store and buy things, and live normal lives. There are also forms of law enforcement such as police officers, SWAT teams, and the military. The cops actually act very realistically. First, if they spot you, they will report their sighting, yell at you to drop your weapon (Which you can), and then apprehend you and bring you to jail, or attack you with their pistol/shotgun if you don't cooperate. The game is all about choices. Will you pay for the donut? Or will you kick open the door, kill the cashier, and take all 21 donuts? You can also unzip your pants at will, and urinate on anything you want. You can even train dogs to protect you. It is all of the little things that make up the greatness of Postal 2's gameplay. Graphics-wise, Postal 2 looks mighty fine. It uses the Unreal engine, but by today's standards, it still looks very good. Many of the in-store items on shelves and the like are scanned pictures of the real thing, which, from far away, actually look real. Emotions can be seen of the other people from a fair distance away, and show emotions very well. The game uses ragdoll physics, which helps add to the overall sandbox feel, and lets you have some fun with the kick button. The sound is excellent in Postal 2. The weapons sound extremely powerful. This is the only game that actually made me jump when I fired a weapon. Another sound portion worth noting is the music. The music in the dance clubs and radios around town are very, very well done and make you want to stop and listen to them for a while. Now, onto the not-so-good sound effects. The sound that is heard when selecting something in a menu sounds very Doom-ish, and not up to par with the sound in the rest of the game. Also, some of the voices sound like they were recorded inside a box. However, the Postal Dude and other main characters sound excellent. Postal Dude's voice is perfectly done here. He sounds dangerous, yet funny at the same time. Once you've finished the game, Postal 2 doesn't have much left to offer. This isn't the longest game ever, but there are lots of little things you might have missed while playing through the first time. Also, when you beat it, cheat codes are unlicked, that you can activate anytime in the in-game menu. These add some life to the game, that wouldn't have been there otherwise. Overall, Postal 2 is just a very enjoyable experience. It is easily one of the best open-ended games ever made, and one that you shouldn't miss if you are mature enough to handle it, and consider yourself to be a gamer.
Nothing more to say really, if you don't like it, take a look at the release date :) Try to appreciate it for what it is. For people like me who very much enjoy just creating random mayhem, like the people that have spen... Read Full Review
:Good Idea: ·You control how the game plays. You can actually play the game without being a psycho or you can just start out as a lunatic. It's up to you. ·Throwing a hand grenade at Gary Coleman is always good. ·Smok... Read Full Review