Captivating stuff!! Though sometimes based on common FPS acton

User Rating: 8 | Prey (Collector's Edition) X360
Whoever let the old man of first-person shooter onto the party deserves a part on the back. The 11 years its taken to put the spectacle of Prey together have seen four Quakes, two Halo’s, three Time Splitters, five Unreal Tournament, two Metroid Prime and a Black. Prey is an Alien abduct story that appreciates the need to abduct you to some where alien. A great set-up in which hero Tommy argues Cherokee beliefs with his barkeep girlfried, the game goes to town on the hardwood structure of the FPS.
Prey’s greatest trick are the ones it been working on almost from the start, involving portals and gravity. Though conventional environments still feature, many of its interior chambers are more like single floors wrapped into cubes. Gravity walkways often snake around an area’s every surface, allowing you to run rings around and above your opponents provided you don’t deviate from the lit path; do that and you’ll be back down to the ground with a demagnetized thump. This extraordinary interpretation of FPS rules and traditions is then threaded together by the aforementioned portals. Which can, for instance, see you crawling into a box and coming out on the surface of a moon. So exciting is the discovery of moments such as these that to reveal them is to spoil them. So will leave you instead with the assurance that if you let Prey abduct you from your humdrum video-game life, you might never want to come down.