Prey does bring some new ideas to the table, but it fails to succeed where it needs to the most

User Rating: 7.8 | Prey (Collector's Edition) X360
Ok, here's the usual breakdown:

Gameplay: The gameplay is solid, and Prey really did break some new ground with the whole gravity pad idea. I was very fond of the puzzles they put in, that not only force you to use your trigger finger, but also your head. The guns were very cool and innovative, and I like how unique some of the "organic" weapons were. Overall the gameplay is solid, and the game has good length, but it's the mechanics that just felt old and out dated.

Graphics: This was my biggest complaint about Prey. The graphics really do look like something that a last-gen console could power. The edges are smooth and the colors a bright, but the overall appeal of the graphics engine leaves much to be desired when compared to other shooters like GOW, COD, and GRAW.

Sounds: Sounds were average and satisfying, but again, no new ground is really broken here, and this is not what I consider to be the high point of the game.

Value: I liked the value of the game because it was actually pretty lengthy, and the multiplayer can leave you playing beyond the campaign. Length wise, it's better than a lot of games that you see on the market these days.

Tilt: My tilt on the game is an 8. I knew some infomation about it when buying it, but wasn't really sure what to expect overall.

The Down Side: As stated above, the gameplay mechanics, the sound, and graphics all fail to impress. If a few of these areas could have been just a touch revamped before launch, you'd be seeing a much higher score from me.

Bottom Line: If you can get past the few major faults I listed above, there is much fun to be had in Prey, and the game is long enough to keep you busy for a few days, but despite their best efforts to create something new and exciting, the developers ended up leaving us wondering what could have been, with another six months of work.