Time is on your side though watch out for Sand Zombies!
Miscalculated jumps were the new trouble until I timed my jumps, no pun intended. After that it was a troublesome effort to push onward though of course each onslaught got longer and longer plus the enemies became smarter and faster so one has to adapt to match them. The elaborate array of mirrors in the library were just another puzzle, but a long one compared to all prior ones.
The next head wringer metaphorically speaking was the elevator, yes, an elevator in a palace. It was not until I used not just vaulting, but off the wall jumps and freezing enemies with the sands though one best watch the levels of freeze sand. It runs out faster then time reversing sand.
Before that I had rather lengthy puzzle experience in the dungeons where i had to descend in order to ascend again, the way back up means going back down first. After this and the previously described elevator experience it was on to the hourglass except it was a trap, couldn't expect less could I?
Then it was on to Farah for the umpteenth time and after comes perhaps the most intimate scene of all for Sands of Time. You don't see everything, but what you do see is enough to know they have something special. However she vanishes with the dagger and your sword yet leaves the medallion.
Forcing him and so me to finish the rest of the game without the dagger though you get it back just before the second to last cut scene where you reverse all the way back to the night you stole the dagger. It seems the whole thing was a story he tells Farah in this time line, about the time line that didn't happen except to him and so when he goes, she asks his name.
He tells her and then realizes that in some way she had met him before or at the very least he knows something only she could of told him.
The story is compelling and ensnaring as you play the part of a prince out to redeem himself and restore what's been disfigured or messed up by the Sands' release. As well as looking after a woman who is just as responsible for your victory over the Vizier as you are. Essentially battling through a time line full of sand altered beings is harder then fighting the Vizier after you go back, which is somewhat strange yet I think after all anyone went through to get there, its relieving perhaps.
There was an elation every time I got past a part I was really stuck on especially towards the end where I kept messing up on the wall to wall jumps aka what one game guide called Mario moves. Largely I beat at least 80% of the game on my own. I admit to using guides when I was really stuck or confused yet overall the game was highly enjoyable when things were going well of course.
At the end you realize timing really was or is everything in Sands of Time.... no pun intended again.