Amazing graphics, dynamic fights, great ending, definitely worth a look.
The controls were great, though I kinda got annoyed that everything related to fighting was on the right hand and just moving was left. Would have preferred the block to be the L1/L2 buttons, but that's just me. There were the occasional hiccups where I would want the Prince to run along the wall and he would instead climb it, thus resulting in Elika having to save him (have to play it again if I want that trophy), but when I got moving, I had no problem with the controls.
The fighting, if done using combos, can be very hypnotic to watch. They do a great job combining sword skills with acrobatics so that the game isn't simply one sword swipe after another. I'll admit, I sorta stumbled into one combo and used it for most of the game, but it was nice that the combo list was very similar instead of just a random assortment of varies button strokes. To me there was something very rhythmic about the patterns that didn't seemed forced or rushed. Easily, someone could just pick up a control and perform a combo without having a list of keystrokes right in front of them. Towards the end, the boss fights became mostly: Prince deflects, Prince attacks, Enemy deflects, Enemy attacks, repeat. I suppose that's probably to make you use different key combo's, but it was sad when I needed to use my sword to end the enemies attack and couldn't get a single hit in for almost a minute.
The graphics were amazing. Really helped bring a sense of actuality to the game. Graphics are something that really make or break a game for me, seeing as I've come across some that I could do better, but these were spot on. They did a great job making things seem big and expansive. I found myself a lot of the time stopping and just moving the camera around so that I could see what the place I just saved was suppose to look like. There were a few minor glitches here and there, like once when the Prince and Elika were both occupying the same spot on a bar or when their switch on the beam had them pass through each other. Other then those two instances, I didn't see any other graphic related mistake.
Character wise, I liked the match up of Elika and the Prince. They balanced each other out nice without one being over the top all the time. It was nice seeing that Elika wasn't just some wimpy sidekick that stands there and offers no help whatsoever. She plays a major part in this game, even more so then the Prince IMO, since the story revolves around her and her homelands. Plus, I just enjoyed the fact that she has to "save" the Prince whenever he was about to die. Didn't really learn much about the Prince, which from what I hear is odd, but I really didn't notice. Apparently I've played too many games where the main characters back story is summed up in four lines. But still, I don't think with the Prince's personality in this one that you would really get much out of him about his life.
Now, people complain about Elika's saving ability, but I found it to be a nice little feature in the game. It gets rid of the tedious loading screens and game over screens which do little towards the gameplay anyway. Plus, new gamers don't fret over the fact that they finally got to the boss, died, and now have to get through all those jumps and tricks again just to get another try. Yes, it does make the game easier cause you don't put so much emphasis on not dying, but this feature doesn't make or break the game.
All in all, minus a few hiccups, I found this to be an amazing game. It is a little on the easy side, but it certainly drags you in and keeps your interest. It offers many factors in one nice little package, such as the story line being a mix of action, exploration, and a bit of romance where as gameplay offers puzzle solving, timed actions/attacks, fighting combos, and speed challenges. Most likely if you try this game, there will be something about it you enjoy. I would definitely buy this again (I'm even looking into the other PoP titles now because of this one).