There have been a lot of rather random touch based games all over the DS lately, with many of them being simply a bad idea, but this one doesn't quite fit that category. While the story counts for nothing and the graphics are below average and the music is an slightly addictive single loop track, the puzzle aspect is where the game is supposed to 'shine' and indeed does. Its a simple idea, use lights of different colors to light up the light starved globos and when all globos are properly lit, you win the level. The simple yet elegant idea is put onto the DS and controlled with the touch screen with very little problems, and no problems that could cause you to lose in puzzle mode (in which you can't really lose). While the first 2-3 tiers offer no challenge whatsoever, the game gets progressively harder and by just the 7th tier (out of 15), you may already be scratching your head. There are also time attack mode, hyper mode, infinite mode, and single card multiplayer (the mutliplayer having 2 modes, battle or co-op).
All in all, there is actually quite a bit to do in this little package that you should consider picking up if you enjoy puzzle games or the puzzle aspects in bejeweled, puzzle quest, super collapse, or enigmo.
this game has been on my "actively trying to finish" list for more than a year! i've postponed writing a review more than twice already, hoping i'd figure the puzzles out, but no dice. and i refuse to look the solutions ... Read Full Review
I've played something like this before in a freeware game for PalmOS. You arrange mirrors and splitters to hit targets. This game mixes it up with filtered light, with each target requiring a certain color. My favorite m... Read Full Review