@SurfaceNerd @MuffintopX No offense, but I've seen adults rant and hating everybody online, and I've seen teens follow those examples. The problem is not the teens or the adults; the problem is the standard we set for everybody else, and newcomers follow the standard. Sadly, the standard right now is to disagree mindlessly.
@Prats1993 I agree; Naughty Dog knows it would've been a different experience had they done it another way. Not the experience they wanted to create. And the conventions he mentions are still just as popular. FF XIII strayed from the general conventions of FF games to a linear one, and people were mad because of it. Are the other FF games not popular because they're not linear? I'm not getting it...
Thus, linear or non-linear are both popular conventions. The same goes for decision-making. Should have left it at "Neither of these elements is inherently good or bad", because developers have done good AND bad jobs with them.
"...just as linear as many of its peers. Neither of these elements is inherently good or bad, but it shows how even Naughty Dog is hesitant to completely turn their backs on popular conventions."
That doesn't mean they're hesitant to completely turn their backs on popular conventions. Had it been something more along those lines, wouldn't it be comparable to other big titles, instead, that are less linear (Mass Effect, for example)? I couldn't finish reading after that...
I'm a fanboy og gaming, not of companies. I own both current-gen consoles and I agree with you, consoles should be machines for playing games. It's just that recently, they look more like a one-way deal/contract.
So, MS changed their policies because consumers were displeased? Seems legit. After all, no one ever said they would rather buy something else because of more flexible policies and privacy.
@EddieDominguez @WayneSikes49 It makes a lot of sense; it's a matter of changing the policies little by little, subtly. It may sound far-fetched, but it's possible. Picture this: nobody ever reads those long Terms of Whatever but everybody 'agrees' and hit 'accept'. It's as simple as changing the terms and having people agree to them; after that, it's too late for the user to go back, and, the changes being implemented slowly, people will slowly become used to them. In the end, MS will lead its users down the path they want, and not the other way around. It's like human training, lol.
-Shadowbinded-'s comments